Dragon Age Journeys

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Flight to Orzammar
The Missing Warden
The Runaround
A Rumbling in the Deep
Toil And Trouble
Embri's Many Pockets
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Helm of the Deep
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Amulet of the War Mage
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The Black Gate
Reach the gates of Orzammar.
Darkspawn Warrior
Kill two monsters in a single attack.
Bard's Yarn
Convince the Bard to join your party.
Ogreific Tactics
Defeat an Ogre, with all party members at full health.
Mighty Magic
Defeat the Hurlock emissary on any difficulty level.
genlock
Genlock
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genlockArcher
Genlock Archer
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genlockAlpha
Genlock Alpha
0 Killed
hurlock
Hurlock
0 Killed
hurlockArcher
Hurlock Archer
0 Killed
ogre
Ogre
0 Killed
deepStalker
Deep Stalker
0 Killed
giantSpider
Giant Spider
0 Killed
cartaRogue
Carta Rogue
0 Killed
dwarfBrigand
Dwarf Brigand
0 Killed
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Credits

Flight to Orzammar

Surprised and slaughtered by the darkspawn and their mysterious leader, you were the sole survivor of your group. You reached Orzammar more dead than alive, attempting warn of the danger that lay on Deep Roads.

The Missing Warden

Alone in Orzammar, you gathered support for your quest to warn the king of the oncoming Darkspawn threat. You found allies in a healer named Ardum and a Grey Warden named Martine.

The Runaround

Your attempts to warn the King were confounded by various citizens of Orzammar who insisted that you do small favors for them before they would help you. You eventually got on the good side of the crime lord Saria by attempting to track down the whereabouts of her diamond smugglers.

A Rumbling In The Deep

Your party encountered the powerful darkspawn emissary in a nearby diamond mine, where he had hordes of darkspawn digging for some unknown reason. Already weakened from powering his digging machines, you were able to defeat the emissary, but not before he escaped. You shut down the emissary's excavation site, but are left wondering what he was searching for ...

Toil And Trouble

Recover 3 mushroom stalks from the Deep Roads for Arteme's brew.

Hurlock

Muscular and tough, Hurlocks are the shock troops of the darkspawn armies.

Genlock

Genlocks have both the strength and hardiness of their dwarven origins and are difficult to kill.

Genlock Archer

Genlocks have both the strength and hardiness of their dwarven origins and are difficult to kill.

Genlock Alpha

Alphas are the most cunning of the Genlock and have higher magic resistance.

Hurlock Archer

Muscular and tough, Hurlocks are the shock troops of the darkspawn armies.

Ogre

Ogres are rare, but growing in number. They are among the most fearsome monsters a warrior can face.

Deep Stalker

This bizarre creature evolved in the deep caverns beneath the Dwarven cities.

Giant Spider

Giant Spiders are known to feed on bats and more hearty fare, including Genlocks.

Carta Rogue

Thieves from Dust Town, these Carta Rogues are usually under the employ of the crime boss, Saria.

Dwarf Brigand

Dwarf Brigands are hired mercenaries who will lend their blade to the highest bidder - no questions asked.

Embri's Many Pockets

Embri of Gwaren, an elven mage of limited talent who volunteered to become one of the Tranquil, proved herself a talented enchanter--if absent-minded. She kept an array of magical ingredients on her belt at all times, and eventually the belt itself became magical. Embri died of lyrium poisoning many years later, but the enchanted belt remains.

Effects

  • +5% Fire Resistance
  • +5% Cold Resistance
  • +5% Electricity Resistance
  • +5% Nature Resistance
  • +5% Spirit Resistance

Requirements

To earn Embri's Many Pockets in Dragon Age: Origins, save the Grey Warden Martine by completing The Missing Warden quest.

Amulet Of the War Mage

This amulet was forged during the height of the ancient Tevinter Imperium's power, a time when entire armies would flee upon seeing a Tevinter magister stride into battle. While the name Cavellus remains engraved on its back, any memory of the magister who created it has been lost to the mists of time.

Effects

  • +5% to Fire Damage
  • +5 % to Cold Damage
  • +5% to Electrical Damage
  • +5% to Nature Damage
  • +5% to Spirit Damage

Requirements

To earn the Amulet of the War Mage in Dragon Age: Origins, simply sign in to your EA account in Dragon Age Journeys. If you do not have an existing EA account, you can create one by pressing the Login button on the Main Menu.

Helm of the Deep

There is a legend amongst the dwarves of the Legion of the Dead that, three centuries ago, a commander of the Legion came across the body of a legionnaire wearing a helmet inscribed with lyrium. He took it, and died nobly... and then his body was found years later by another commander--and so forth, for generations. The helmet is said to be a sign of an honorable death for the lucky dwarf who stumbles across it.

Effects

  • +2 Constitution
  • +10 Mental Resistance
  • +10 Physical Resistance

Requirements

To earn the Helm of the Deep in Dragon Age: Origins, you must earn all five achievements in Dragon Age Journies: The Deep Roads.

Credits

Dan Stradwick

Programming/Design

Adam Phillips

Art

Andrew Sega

Additional Programming

Marcelo Poppi

Writing

EA 2D

Ethan Levy

Producer

Doug Cherner

Production Coordinator

Ben Humberston

Software Engineer

Mark Spenner

VP Development

Pete Hawley

VP Development

Special Thanks:

Frank Gibeau, Greg Zeschuk, Ray Muzyka, Mike McAuley, Rex Crowle, Justin Boynton, Mike Laidlaw, Mark Darrah, Testology Ltd, Joe McCabe, Josie Kastelic, Jesse Wagner, Kirby Burchill, Mike Rossmassler, Ivan Ortega, Brian Selzer, Bioware and the incredible Dragon Age: Origins team.

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Dragon Age: Origins on PC, Xbox 360 and PlayStation 3 is rated MATURE with Blood, Intense Violence, Language, Partial Nudity, Sexual Content by the ESRB

BIOWAREEA 2D

An EA 2D Production
©2009 Electronic Arts Inc. All Rights Reserved

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